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CRYSIS 2

                                                 CRYSIS 2


Crysis 2 is a first person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment; New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.

The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D. More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.

The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit's Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state, the other showing the suit in a complete state.In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat












* Minimum: 2GHz Core 2 Duo / A64 X2 CPU, 2GB RAM, 8800GT / HD3850, 512MB Video Memory, DX9.0c, Shader Model 3.0, Windows XP, 20fps @ 1024 x 768 

* Recommended: 2.66GHz Core 2 Duo / A64 X2 CPU, 3GB RAM, GTX280 / HD4870, 1GB Video Memory, DX9.0, Shader Model 3.0/4.0, Windows XP, 30fps @ 1650 x 1080 


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max payne 3

                                        MAX PAYNE 3


Max Payne 3 is an exhilarating shooter that grabs hold of you and doesn't let go. With savage gunplay and an absorbing personal story
Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn't mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne's bullet-time ability, this is a distinctive and outstanding game through and through, and it's easily a worthy successor to the Max Payne games that preceded it.
Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.
It's hard to stay ambivalent once you see the horrors being suffered by the innocent here, and you'll likely want to see Max's quest for vengeance through to its conclusion just as badly as he does. Max reveals a complexity here not seen in earlier games, as he hits rock bottom and must either stay there or face his demons head-on and make himself anew. Other characters, too, reveal a surprising humanity. You might be tempted to write off Marcelo, the youngest brother in the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he often appears to be. But in moments of disarming honesty, he reveals to Max a depth that lies beneath the facade he presents to the world.
Cutscenes use multiple moving panels to pay homage to the graphic-novel-style storytelling of previous games without feeling beholden to it, and the considered use of blurring and other visual effects echo Max's state of mind, perhaps making you feel as if you're the one who has been hitting the bottle a little too hard. James McCaffrey does an excellent job reprising his role as Max, bringing a wider range of emotions to a character who has previously often been one-note. The writing is terrific; Max's world-weary wit is as bone-dry as ever, and as he ruminates on things like loyalty and loss, much of what he says has the sound of hard-earned wisdom. Subtle touches throughout the game make Max seem convincingly alive, such as the complex look that crosses over his face at the start of one stage when bloodshed seems inevitable; it's as if he dreads what's coming, but does his best to mentally prepare himself for it.
In the context of the campaign, shootdodging typically looks like a stylish way to kill people. In multiplayer, however, you might see people belly flop gracelessly onto the ground, which can make things a bit comical. The action is wilder in multiplayer than in the campaign, as players scramble to kill each other, using their various bursts to aid their team or to wreak havoc on their opponents. It's all chaotic fun, and the option to start vendettas against players who have killed you twice in a row, which earns you more experience points for the next kill if you get them before they get you, brings a dynamic and personal aspect to the competition as you're often trying to seek out and kill one player in particular.
But while the multiplayer is enjoyable, the single-player campaign is a knockout. There's incentive to return to the campaign and conquer it on higher difficulty levels, or to tackle the leaderboards in Arcade mode and in New York Minute mode, in which you race through levels, earning time for each kill. Times change and people change, too; Max Payne isn't the same man by the end of this game that he is at the beginning. It's fitting, then, that the gameplay has also evolved, that Max needs to proceed with a bit more caution than he did in his younger days. They say the more things change, the more they stay the same, and one thing remains true: you can still count on the Max Payne name to deliver some of the most stylish, distinctive, pulse-pounding shooting around.













INTEL CPU: Core 2 Duo E4600 2.4GHz
AMD CPU: Athlon 64 X2 Dual Core 5400+
Nvidia GPU: GeForce 8600 GTS 512MB
AMD GPU: Radeon HD 3400 Series
RAM: 2GB
HDD Space: 35GB




                                                YOU NEED TO USE µTORRENT

                                TO DOWNLOAD CLICK HERE


Adobe photoshop cs6

                           ADOBE PHOTOSHOP CS6





Adobe Photoshop CS6 software delivers imaging magic that helps you bring your creative vision to life. Create compelling images with exceptional precision — and at amazing speed.


The world’s best digital image editing software is about to get even better. Explore Adobe® Photoshop® CS6 for a sneak preview of some of the incredible performance enhancements, imaging magic, and creativity tools we are working on. Discover for yourself why Photoshop CS6 software will be a whole new experience in digital image editing.

Content-Aware Patch — Patch images with greater control using the newest member of the Content-Aware family of technologies. Choose the sample area you want to use to create your patch, and then watch Content-Aware Patch magically blend pixels for a stunning result.

Blazingly fast performance and a modern UI — Experience unprecedented performance with the Mercury Graphics Engine, which gives you near-instant results when you edit with key tools such as Liquify, Puppet Warp, and Crop.* Plus, a refined, fresh, and elegant Photoshop interface features dark background options that make your images pop.

New and re-engineered design tools — Create superior designs fast. Get consistent formatting with type styles, create and apply custom strokes and dashed lines to shapes, quickly search layers, and much more.

You will also discover hundreds of new ways to work faster and with greater creative freedom and precision when you dive into Photoshop CS6.
Adobe Photoshop CS6  includes all the features in Photoshop CS6 and Photoshop CS6 Extended. Take this opportunity to try out the 3D image editing and quantitative image analysis capabilities of Photoshop Extended*, but note that—while these features will be included in the shipping version of Photoshop CS6 Extended—they will not be included in the shipping version of Photoshop CS6.
Adobe ID login and online activation are required either at installation or within seven days after your first launch of the Photoshop CS6 beta. The same requirements will be in place for the shipping version of Photoshop CS6 when it is released. Your Adobe ID provides multiple benefits, including an easy way to access your serial numbers, the Adobe.com community, and the upcoming Adobe Creative Cloud™ membership.
Photoshop CS6 and Photoshop CS6 Extended will be part of the Adobe Creative Suite®, and Photoshop CS6 Extended will be part of Adobe Creative Cloud membership. Both Photoshop editions will also be available separately.




If you cant open the file, then you should add its extension.

Since it is a self extracting RAR you should add .exe after your file name

this means rename your file "Adobe Photoshop CS6 Extended" to 

"Adobe Photoshop CS6 Extended.exe"












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NBA 2k11

                                            NBA 2k11 



NBA 2k11
When you’re the #1 selling NBA videogame two years in a row, the #1 rated NBA videogame 10 years in a row*, and have collaborated with back-to-back NBA champions, Kevin Garnett (2K9) and Kobe Bryant (2K10) – what is NBA 2K11 to do for thenext act? Simple: Michael Jordan. The greatest basketball player of all time debuts for the first time in this hardware generation and brings his passion for the game to NBA 2K11 with an all new Jordan Challenge mode, historic Bulls teams, and even a MJ: Creating a Legend mode offering gamers the chance to be a rookie Michael and craft a new career for him. This is on top of improvements to core gameplay elements – including an all-new IsoMotion™ dribbling controls, deeper My Player mode with new My Career feature, all-new breathtaking visuals, and much more. This year BECOME THE GREATEST with NBA 2K11.

Jordan Challenge – Relive 10 different legendary games from Michael Jordan’s career and replicate in NBA 2K11 what MJ did on the court. Successfully reenact all 10 game scenarios to unlock the MJ: Creating a Legend mode.


Historic Chicago Bulls Teams – Ever wondered how the Lakers of today might fare against the Michael Jordan led Chicago Bulls? Get the chance to play as some of the greatest teams in NBA history as the 1985-86, 1989-90, 1990-91, 1991-92, 1994-95, 1995-96, 1996-97, and 1997-98 Chicago Bulls squads are put at your fingertips in Quick Game mode.

My Jordans – While playing through NBA 2K11, users will be awarded pairs of Air Jordans for hitting game milestones and accomplishments. Collect the entire line of Air Jordan shoes that MJ wore throughout his career and gain specific attribute bonuses when you have them equipped.

MJ: Creating a Legend – Complete the Jordan Challenge to unlock this special mode where you get to take control of a newly drafted rookie Michael Jordan and craft your own version of Michael’s career in the NBA.

ALL-NEW IsoMotion™ Dribbling Controls - Delivering the most realistic feeling and reacting dribbling system to date with seamless transitions between ankle breaking moves. Coupled with an all-new gesturing system allowing users to intuitively translate thought to motion and dominate like Michael Jordan from the perimeter to the paint.

ALL-NEW Dynamic Shot Control – Take your offensive game to the next level with an unprecedented amount of control via the enhanced Shot Stick™. Dozens of new shot types, from layups to jumpshots to dunks and everything in between, are completely under the user’s control with the flick of a stick. The new Shot Branching system also allows you to adjust your shots on the fly in mid-air just like MJ and ensures that you’re never stuck in long drawn out animations.

BEST NBA 2K Soundtrack EVER – The GREATEST soundtrack to date featuring an eclectic mix of upcoming breakout bands and highly acclaimed hip-hop artists such as Big Boi, Drake, and even an original, exclusive track from 12 time Grammy nominee, Snoop Dogg.

Plus, look for more news soon about great enhancement coming to other core features like My Player and Association modes as well as NBA Today.













CPU: Pentium 4 2.4 Ghz Single Core processor or equivalent (2.8 Ghz for Vista)
RAM: 512 MB or more (1 GB for Vista)
Disc Drive: 8x or faster DVD drive
Hard Drive: 10.5 GB or more free space
Video: DirectX 9.0c compatible (see below)
Sound: DirectX 9.0c compatible
Input: Keyboard or dual-analog gamepad
Video card with 128 MB or more memory and one of the following chipsets is required:
ATI x1300 or greater;
NVIDIA 6600 or greater;
DirectX 9.0c compatible card with Shader Model 3.0 support.






Internet Download Manager 6.12

                          Internet Download Manager 6.12

Internet Download Manager 6.12 Final Build 20 Fixed compatibility problems with different browsers including Internet Explorer 11 Final, all Mozilla Firefox versions up to Mozilla Firefox 17 (Aurora), Google Chrome. Improved FLV grabber to save videos from web players on YouTube,  Google Video, MySpace TV, and other popular sites.
Internet Download Manager 6.12 Final Build 20 (IDM) is a tool to increase download speeds by up to 5 times, resume and schedule downloads. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. Simple graphic user interface makes IDM user friendly and easy to use.Internet Download Manager has a smart download logic accelerator that features intelligent dynamic file segmentation and safe multipart downloading technology to accelerate your downloads. Unlike other download managers and accelerators Internet Download Manager 6.12 Final Build 15  segments downloaded files dynamically during download process and reuses available connections without additional connect and login stages to achieve best acceleration performance.
Internet Download Manager 6.12 Final Build 20 supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and MPEG video content processing. IDM integrates seamlessly into Microsoft Internet Explorer, Netscape, MSN Explorer, AOL, Opera, Mozilla, Mozilla Firefox, Mozilla Firebird, Avant Browser, MyIE2, and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. Internet Download Manager can dial your modem at the set time, download the files you want, then hang up or even shut down your computer when it's done.
Other features include multilingual support, zip preview, download categories, scheduler pro, sounds on different events, HTTPS support, queue processor, html help and tutorial, enhanced virus protection on download completion, progressive downloading with quotas (useful for connections that use some kind of fair access policy or FAP like Direcway, Direct PC, Hughes, etc.), built-in download accelerator, and many others.
IDM Version 6.12 Final Build 20 adds IDM download panel for web-players that can be used to download flash videos from sites like YouTube, MySpaceTV, and Google Videos. It also features complete Windows 7 and Vista support, YouTube grabber, redeveloped scheduler, and MMS protocol support. The new version also adds improved integration for IE and IE based browsers, redesigned and enhanced download engine, the unique advanced integration into all latest browsers, improved toolbar, and a wealth of other improvements and new features.










Connectify Hotspot Pro v3.6.0.24540

                           CONNECTIFY HOTSPOT PRO



Connectify Hotspot is an easy to use software router for Windows computers that utilizes your PC’s built in Wi-Fi card to wirelessly share any available Internet connection with friends, co-workers, and mobile devices. 

Highlights of Connectify Pro Include

Share Wi-Fi from 3G/4G Networks – Connectify Pro now supports sharing Internet from 3G/4G cards in addition to a wide variety of other USB cards and dongles 

“Scannify” Service Discovery – Connectify Pro will automatically scan your network for available shared folders or drives, web servers, and other remote services 

AutoInternet Selection – When set to “Automatic,” Connectify Pro intelligently chooses which Internet connection to share and makes necessary configuration changes to your hotspot 

Fully Customizable SSID – Name your hotspot whatever you want! Connectify Lite requires your hotspot name to start with “Connectify-” 

Support for Windows XP and Windows Vista – Ad-Hoc Mode only 


Connectify Hotspot Pro v3.6.0.24540 Release Notes

- Support for Sharing Connectify Dispatch: Connectify Hotspot 3.6 can share Connectify Dispatch’s aggregated Internet connection with clients over Wi-Fi. If Connectify Dispatch is installed, then the “Internet to Share” box will display a “Dispatch” choice which will start Dispatch, if it wasn’t already running, and share that with the clients. 
- Windows 8: This release of Connectify Hotspot has been fully tested on Windows 8 (Release Preview). 
- Routing Improvements: Under the covers, We reworked how Connectify Hotspot handles packet fragmentation and ICMP messages. These changes make many non-web browser applications (like online games, streaming video, tracert, bittorrent), work much better under Connectify Hotspot 
- Improved Error Message: A number of error messages have been improved. 
- Recognize More Security Software: Connectify Hotspot’s Troubleshooter now recognizes the latest versions of Computer Associates Internet Security, Outpost Free Security Suite, AVG Internet Security Suite, and points users to support articles on how to properly configure them, in case of technical issues. 











                     PASSWORD: aensolutions.blogspot.com






Total Overdose

                                    TOTAL OVERDOSE





Total Overdose: A Gunslinger's Tale in Mexico

Action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride.
Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well.
The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screwup. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine, since you'll be too busy killing everybody to bother caring about them.
What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a points rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered.
Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight.
Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding piñatas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so).
Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game.
Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission.
Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying.
There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the gameplay. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game.
Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most.
The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience.
Total Overdose is one of those games that presents a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.












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1. NO INSTALL JUST EXTRACT AND PLAY

2. Start Game With "TOD.exe"







Processor= 1.7GHz

RAM= 256MB

Graphics= 32MB






 
Lightning Bolt 2